My Brother-in-law says that PhD stands for ‘permanent head damage’ (Relevant link).
My Brother-in-law says that PhD stands for ‘permanent head damage’ (Relevant link).
Notes from today’s reading group, where we discussed the following paper:
Harrison, S., Tatar, D., and Sengers, P. The three paradigms of HCI. In Alt. chi. Proceedings of CHI ’07. ACM Press, NY, 2006.
(Click for a big version)
My friend Tim shared a link to an interesting post about some very early color stereo photographs taken of the 1906 SF quake.
I figured it would be fun to try to combine them into animated gifs – like you do. Here’s how they turned out.
(I think the final one might have been restored or something? It looks like the plates are identical in one part on the lower right)
For future reference, the following command will format a javascript source file as a 2-up syntax highlighted postscript file (you can open this in preview.app).
enscript -2Gr --color -Ejavascript file.js -ofile.ps
“…if one truly likes to design for movement-based interaction, one has to be or become an expert in movement, not just theoretically, by imagination or on paper, but by doing and experiencing while designing. So, besides having knowledge of the salient aspects of embodied interaction, one has to move in order to design movements.”
Hummels, C., Overbeeke, K., & Klooster, S. (2007). Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal and Ubiquitous Computing, 11(8), 677-690. doi:10.1007/s00779-006-0135-y
‘Location-based games’ is another term used in HCI research that relates to interaction from the ground up theme. In this game, players were chased through the city by runners equipped with wifi and GPS sensors.
Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., et al. (2006). Can you see me now? ACM Trans. Comput.-Hum. Interact., 13(1), 100-133. doi:10.1145/1143518.1143522
Lots of references to follow and makes some sensible sounding points for things you might want to consider when design such an interface.
Mueller, F. ‘., Gibbs, M. R., & Vetere, F. (2009). Design influence on social play in distributed exertion games. In Proceedings of the 27th international conference on Human factors in computing systems (pp. 1539-1548). Boston, MA, USA: ACM. doi:10.1145/1518701.1518938
Tuesday:
Friday:
Again, some brief notes about the second week of the course.
Tuesday:
Friday:
Readings
Fallman, D. (2007). Why Research-Oriented Design Isn’t Design-Oriented Research: On the Tensions Between Design and Research in an Implicit Design Discipline. Knowledge, Technology & Policy, 20(3), 193-200. doi:Article
Wolf, T. V., Rode, J. A., Sussman, J., & Kellogg, W. A. (2006). Dispelling “design” as the black art of CHI. In Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 521-530). Montréal, Québec, Canada: ACM. doi:10.1145/1124772.1124853
Wright, P., Blythe, M., & McCarthy, J. (2006). User Experience and the Idea of Design in HCI. In Interactive Systems (pp. 1-14). Retrieved from http://dx.doi.org/10.1007/11752707_1
Zimmerman, J., Stolterman, E., & Forlizzi, J. (2010). An analysis and critique of Research through Design: towards a formalization of a research approach. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (pp. 310-319). Aarhus, Denmark: ACM. doi:10.1145/1858171.1858228
Additional references
A couple of additional references were mentioned in the lecture and discussions. These are included below.
Checkland, Mackay, Braa & Vigden, Frayling, Archer
Archer, B. (1995). The nature of research. Co-design, 6-13.
Braa, K., & Vidgen, R. (1995). Action Case: Exploring the middle kingdom in information system research methods. In Proceedings of 3rd Decennial Conference Computers in context: Joining Forces in Design (pp. 50-60). Århus, Denmark.
Checkland, P., & Holwell, S. (1998). Action Research: Its Nature and Validity. Systemic Practice and Action Research, 11(1), 9-21. doi:10.1023/A:1022908820784
Frayling, C. (1993). Research in Art and Design. Royal College of Art Research Papers, 1(1), 1-5.
Mackay, W. E., & Fayard, A. (1997). HCI, natural science and design: a framework for triangulation across disciplines. In Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques (pp. 223-234). Amsterdam, The Netherlands: ACM. doi:10.1145/263552.263612
Power Laces 2 PROTOTYPE DEMO…..juh?
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