Big update to stikis

January 4th, 2013

Today I made a quite big update to It’s been a long time since I’ve made any changes to the live site, so this one is well overdue.

New version of stikis uploaded


It’s pretty much a complete overhaul of the interface, but hopefully it’s not too confusing. Check the help pages if you have problems.

I’d love to hear your thoughts on the update, so leave a comment below or email me with your feedback.

Reading group: Harrison et al, The Three Paradigms of HCI

March 15th, 2011

Notes from today’s reading group, where we discussed the following paper:

Harrison, S., Tatar, D., and Sengers, P. The three paradigms of HCI. In Alt. chi. Proceedings of CHI ’07. ACM Press, NY, 2006.

(Click for a big version)

Sketchnotes from reading group meeting for the paper "The Three Paradigms of HCI"

They list six intellectual commitments of the ‘situated perspective’, which is the third paradigm of the title. These are:

  • The construction of meaning as a central focus and seen as constructed on the fly by people in specific contexts through interaction.
  • Putting users in their place entails seeing the understandings that people have of their world are strongly tied to and informed by their varying physical and social situations. Understanding the local, situated practices of users.
  • Putting interfaces in their place means recognizing that the specifics of the place where interaction with interfaces takes place is a strong determinant of the meaning that people make of those interfaces.
  • Putting researchers in their place means also seeing the knowledge of researchers as situated within their own particular practices and, following from this, opening up for a diversity of research traditions to be brought together to understand a phenomenon of interest.
  • Explicit focus on values in design means a widening (and plurality) of possible criteria by which the worth of a design might be judged, including political, emotional, aesthetic and value-based criteria.
  • The necessity, but inadequacy, of theory entails a position toward theory that sees it as a useful lens for making sense of a setting, but at the same time as contingent upon the meaning that emerges through a process of design in a setting.

1906 SF Quake Stereo Photos

March 10th, 2011

My friend Tim shared a link to an interesting post about some very early color stereo photographs taken of the 1906 SF quake.

I figured it would be fun to try to combine them into animated gifs – like you do. Here’s how they turned out.

(I think the final one might have been restored or something? It looks like the plates are identical in one part on the lower right)

Pretty print javascript with enscript

March 7th, 2011

For future reference, the following command will format a javascript source file as a 2-up syntax highlighted postscript file (you can open this in

enscript -2Gr --color -Ejavascript file.js

Move to get moved

January 20th, 2011

“…if one truly likes to design for movement-based interaction, one has to be or become an expert in movement, not just theoretically, by imagination or on paper, but by doing and experiencing while designing. So, besides having knowledge of the salient aspects of embodied interaction, one has to move in order to design movements.”

Hummels, C., Overbeeke, K., & Klooster, S. (2007). Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Personal and Ubiquitous Computing, 11(8), 677-690. doi:10.1007/s00779-006-0135-y

Location-Based Games

September 27th, 2010

‘Location-based games’ is another term used in HCI research that relates to interaction from the ground up theme. In this game, players were chased through the city by runners equipped with wifi and GPS sensors.

Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., et al. (2006). Can you see me now? ACM Trans. Comput.-Hum. Interact., 13(1), 100-133. doi:10.1145/1143518.1143522

Exertion Games

September 27th, 2010

Lots of references to follow and makes some sensible sounding points for things you might want to consider when design such an interface.

Mueller, F. ‘., Gibbs, M. R., & Vetere, F. (2009). Design influence on social play in distributed exertion games. In Proceedings of the 27th international conference on Human factors in computing systems (pp. 1539-1548). Boston, MA, USA: ACM. doi:10.1145/1518701.1518938

UED2010 Wk3: Design Movement

September 26th, 2010


  • Introductory lecture with Sietske Klooster.
  • Movement workshop.
  • Finding a place to design a ‘footwork’ for.
  • Presenting footworks to the class.


  • Present a designed object that trys to elicit the footwork.
  • Classmates try out first, then we discuss experiences.
  • Redesign object to refine the movment.
  • Present and try out again in the afternoon.
  • End with a little reflection session on the week.

UED2010 Wk 2: Design Research

September 20th, 2010

Again, some brief notes about the second week of the course.


  • Continued with the servo-motor activity.
  • Concentrated on refining the movement towards the two words.
  • Got to a stage where the sculptures could be left to run by themselves.
  • Set up a little exhibition at 14:00. Invited the first years and staff.
  • Placed the cards out on the table and asked people to guess what the pair for each sculpture was.


  • Lecture in class on the idea of research though design.
  • Discussion of four papers on this topic.
  • Discussion of initial ideas for a design project.
  • We decided to run a video card game as a survey of possible interesting design contexts


Fallman, D. (2007). Why Research-Oriented Design Isn’t Design-Oriented Research: On the Tensions Between Design and Research in an Implicit Design Discipline. Knowledge, Technology & Policy, 20(3), 193-200. doi:Article

Wolf, T. V., Rode, J. A., Sussman, J., & Kellogg, W. A. (2006). Dispelling “design” as the black art of CHI. In Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 521-530). Montréal, Québec, Canada: ACM. doi:10.1145/1124772.1124853

Wright, P., Blythe, M., & McCarthy, J. (2006). User Experience and the Idea of Design in HCI. In Interactive Systems (pp. 1-14). Retrieved from

Zimmerman, J., Stolterman, E., & Forlizzi, J. (2010). An analysis and critique of Research through Design: towards a formalization of a research approach. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (pp. 310-319). Aarhus, Denmark: ACM. doi:10.1145/1858171.1858228

Additional references

A couple of additional references were mentioned in the lecture and discussions. These are included below.

Checkland, Mackay, Braa & Vigden, Frayling, Archer

Archer, B. (1995). The nature of research. Co-design, 6-13.

Braa, K., & Vidgen, R. (1995). Action Case: Exploring the middle kingdom in information system research methods. In Proceedings of 3rd Decennial Conference Computers in context: Joining Forces in Design (pp. 50-60). Århus, Denmark.

Checkland, P., & Holwell, S. (1998). Action Research: Its Nature and Validity. Systemic Practice and Action Research, 11(1), 9-21. doi:10.1023/A:1022908820784

Frayling, C. (1993). Research in Art and Design. Royal College of Art Research Papers, 1(1), 1-5.

Mackay, W. E., & Fayard, A. (1997). HCI, natural science and design: a framework for triangulation across disciplines. In Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques (pp. 223-234). Amsterdam, The Netherlands: ACM. doi:10.1145/263552.263612

Power Laces

September 13th, 2010

Power Laces 2 PROTOTYPE DEMO…..juh?