Course page for HCI
Textbook
Carrol, J. ed. "HCI Models, Theories and Frameworks" Morgan Kaufmann,
Amsterdam 2003.
Time & location
Fridays in room U402.
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10:15 - 12:00
Lectures/Discussion
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LUNCH
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13:00 - 14:15
Practical Exercises/Consultation
Date: Week 5, 5th February
Topics covered:
Introduction to HCI, the course and the topic. Motor behavior models.
Slides:
available
Practical Task: Usability Bug Hunt
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Keep an eye out during the week for any 'usability bugs' you can find.
That is, products that don't work the way you expect them to, websites
that are difficult to navigate, software that you can't figure out.
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Document as much as you can about the 'bug'. What was the situation
when it occurred? What did you try to remedy it? Is it something that
happens all the time, or something unexpected?
If possible, bring the product with you to class.
If it is too big, bring a photo.
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We will discuss everyone's bugs in next week's class.
Readings:
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Preece, J., Sharp, H. & Rogers, Y., 2002. "Interaction design : beyond
human-computer interaction", New York: J. Wiley & Sons. Chapter 1
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MacKenzie, S., 2003 "Motor Behaviour Models for Human-Computer
Interaction" in Carroll, J (ed) "HCI Models, Theories, and Frameworks"
London, Morgan Kaufman.
Date: Week 7, 19th February
Topics covered: Aspects of Cognition. Mental Models.
Slides:
available
Practical Task: Models of Logging In
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In groups of 2 or 3.
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Design a log in page for an OpenID enabled website. Try to make it usable
by people who've never heard of OpenID.
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Here is a site describing openid
and here is a directory of
sites where you can use an openid
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In order to inform the design of the new login page, you should try to
find out what 'mental models' people currently have for logging in to
websites.
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Prepare a wireframe of your design proposal suitable to stick up on the
wall and be ready to describe your process and findings with the rest of
the class.
Tips:
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Ask someone to walk you through their process of logging in to a website
that they use (e.g. facebook).
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Ask them to talk you through the process and explain what they're thinking
at each step.
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Stop them and ask for more detail if you think it's appropriate.
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Watch out for situations where the system doesn't do what they expect. Ask
why they think this is.
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Try the same thing with an unfamiliar website (e.g. one using OpenID).
Readings:
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Preece, J., Sharp, H. & Rogers, Y., 2002. "Interaction design : beyond
human-computer interaction", New York: J. Wiley & Sons. Chapter 3
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Payne, S., 2003 "User's Mental Models: The Very Ideas" in Carroll, J
(ed) "HCI Models, Theories, and Frameworks" London, Morgan Kaufman.
Date: Week 9, 5th March
Topics covered: Affordances
Slides:
available
Practical Task: Taking Hold of Indoor Climate
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In groups of 2 or 3.
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Design an interface for controlling the indoor climate of a room.
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Temperature, ventilation, lighting, sound, etc.
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Try to use the ideas we've discussed in the class.
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Mock up your interface in physical form so that others can try it out in
class next week.
Date: Week 11, 19th March
Topics covered: Distributed Cognition
Slides:
available
Practical Task: Distributed Cognition at Work
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In groups, see if you can identify cognitive processes at play in an
authentic work setting. Some examples of settings that could be worth
looking at are, the library, a cashier's desk, a mechanic's workshop.
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Map out the information flows through these processes.
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How is the information represented and transformed.
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Can you find examples of ‘cognitive artefacts’ or other concepts
presented in this week’s lecture and readings?
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For the discussion next week, prepare a presentation to show to the rest
of the class.
Readings:
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Y. Rogers, "A Brief Introduction to Distributed Cognition", Discussion
Paper Interact Lab, School of Cognitive and Computing Sciences,
University of Sussex, 1997
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Hollan, J., Hutchins, E., and Kirsh, D. "Distributed Cognition: Toward a
New Foundation for Human-Computer Interaction", ACM Transactions on
Human-Computer Interaction, Vol. 7, No. 2, June 2000, pp 174-196.
Copyright © Jared Donovan 2010.